![]() He’s going to try to decipher a xel’naga prophecy and head off the end of the universe.īrophy: The first mission is Whispers in the Darkness. This is getting back to the Protoss, back to Zeratul. Players haven’t had a chance to play Zeratul in a long time. We’ll announce more details on that next month. Everyone will have access to these missions eventually, but those who pre-purchase the game will get early access. For players who haven’t played in a while, this is a chance to get back in and catch up on the story, setting up what’s about to come. ![]() We are releasing a set of three missions called Whispers of Oblivion that tie together the story from Heart of the Swarm to Legacy of the Void. Morten: At the end of the trailer, you probably caught another bit of news we have for E3. But when he met with Kerrigan he gave her a piece of the prophecy. His whereabouts have been pretty much unknown to this point. Now that Kerrigan and the Swarm are busy doing their own thing, it allows Arcanis to reunite the fractured Protoss armies, go back to Aiur, and take their homeworld back from the Zerg. Jim Raynor is going to stay behind on Korhal and rebuild the society there. The Dominion is pretty much decimated at this point. She’s going to take the Swarm and try to hunt down the hybrid and stop him. He’s trying to combine the Zerg and Protoss DNA to create a hybrid that will kill everything living in the universe. She also finds out that the fallen xel’naga, Amon - she finds out what his plans are. Jesse Brophy: At the end of Heart of the Swarm, Kerrigan finally defeats Arcturus Mengsk and enacts her revenge. But today we’re here to specifically talk about story, and Jesse can give you a recap on that. It’s not just the campaign and multiplayer. It’s a similar experience to a bracketed tournament, but anyone can participate in it at home. We have a professional esports scene in the WCS. It’s more for campaign players looking for an open-ended experience, but one that’s more social. The second new mode is called Allied Commanders, which is cooperative against AI. It’s a cooperative multiplayer experience. That way we could team up against a more advanced player. You don’t have to worry about managing an economy at all. Maybe I handle resource gathering and build the units while you scout the map and field the army. You and I can launch into a mission and share a base. We have Archon mode, which is shared-base PvP. In addition to all the things you expect from a StarCraft game - campaign, multiplayer, new units, all that - we’re adding some big new features in the form of two new game modes. Players will be able to start with Legacy of the Void if they haven’t purchased the first two installments in the trilogy. It’s a big moment in the StarCraft universe, a big moment for the team. This is the one where we finally tie up the story we started in the original StarCraft, the culmination of 17 years of storytelling. Tim Morten: Legacy of the Void, obviously the third installment in the StarCraft II trilogy. ![]() GamesBeat: What’s this one going to be about?
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